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Claude/investigate water rendering 9 gu jz#1339

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braedonsaunders merged 3 commits into
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claude/investigate-water-rendering-9GuJz
Feb 4, 2026
Merged

Claude/investigate water rendering 9 gu jz#1339
braedonsaunders merged 3 commits into
mainfrom
claude/investigate-water-rendering-9GuJz

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Simplified all shader nodes to bare minimum to isolate the render issue:
- colorNode: solid blue vec4(0.2, 0.5, 0.7, 0.9)
- normalNode: flat vec3(0.5, 0.5, 1.0)
- roughnessNode: constant float(0.15)

If water still doesn't render, the issue is in mesh/geometry setup,
not the material shader.

https://claude.ai/code/session_01ChDF73v8WwcjKe7cWV82iB
Removed normalNode, roughnessNode, and metalnessNode assignments
to test if the issue is with those nodes.

Now only sets:
- colorNode: solid blue vec4

If this still doesn't render, the issue is in mesh/scene setup,
not the material shader nodes.

https://claude.ai/code/session_01ChDF73v8WwcjKe7cWV82iB
Testing if transparency is causing the render issue.
- Changed colorNode to return vec3 instead of vec4
- Commented out all transparency settings (using defaults like terrain)

If this renders, the issue is with transparent rendering in WebGPU.

https://claude.ai/code/session_01ChDF73v8WwcjKe7cWV82iB
@braedonsaunders braedonsaunders merged commit 83e8b21 into main Feb 4, 2026
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2 participants