fix: correct triangle/draw call counts to show per-frame values#1338
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- Convert accumulated per-second totals to per-frame values before passing to PerformanceMonitor (divide by fps) - This fixes the inflated triangle count (was showing ~7899K per-second instead of ~132K per-frame) - Remove duplicate GPU Units count from GPU section (already shown in Entities section above) https://claude.ai/code/session_013soRniThD34v3S6AnAtLYw
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https://claude.ai/code/session_013soRniThD34v3S6AnAtLYw