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fix: correct triangle/draw call counts to show per-frame values#1338

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braedonsaunders merged 1 commit into
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claude/enhance-performance-monitor-V5h9f
Feb 4, 2026
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fix: correct triangle/draw call counts to show per-frame values#1338
braedonsaunders merged 1 commit into
mainfrom
claude/enhance-performance-monitor-V5h9f

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  • Convert accumulated per-second totals to per-frame values before passing to PerformanceMonitor (divide by fps)
  • This fixes the inflated triangle count (was showing ~7899K per-second instead of ~132K per-frame)
  • Remove duplicate GPU Units count from GPU section (already shown in Entities section above)

https://claude.ai/code/session_013soRniThD34v3S6AnAtLYw

- Convert accumulated per-second totals to per-frame values before
  passing to PerformanceMonitor (divide by fps)
- This fixes the inflated triangle count (was showing ~7899K per-second
  instead of ~132K per-frame)
- Remove duplicate GPU Units count from GPU section (already shown in
  Entities section above)

https://claude.ai/code/session_013soRniThD34v3S6AnAtLYw
@braedonsaunders braedonsaunders merged commit f0d03a0 into main Feb 4, 2026
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@braedonsaunders braedonsaunders deleted the claude/enhance-performance-monitor-V5h9f branch February 4, 2026 03:14
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