fix: restore transparent rendering and opacity for water visibility#1337
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The water was not rendering because the material was set to opaque mode with depthWrite=true but returning just a vec3 from colorNode. The original working version used transparent rendering. Changes: - Add opacity field to QualitySettings (0.85-0.92 based on quality) - Add uOpacity uniform for dynamic opacity control - Update colorNode to return vec4(color, opacity) instead of vec3 - Restore transparent rendering settings: - material.transparent = true - material.side = THREE.DoubleSide - material.depthWrite = false - Fix stale comment in normalNode section (confirms [0,1] encoding is correct) The white-out fix (removing manual fresnel/specular) is preserved. The depth sorting fix (consistent water level per region) is preserved. https://claude.ai/code/session_01ChDF73v8WwcjKe7cWV82iB
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The water was not rendering because the material was set to opaque mode with depthWrite=true but returning just a vec3 from colorNode. The original working version used transparent rendering.
Changes:
The white-out fix (removing manual fresnel/specular) is preserved. The depth sorting fix (consistent water level per region) is preserved.
https://claude.ai/code/session_01ChDF73v8WwcjKe7cWV82iB