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feat: enhance performance monitor with GPU timing and memory tracking #1332
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braedonsaunders
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claude/enhance-performance-monitor-V5h9f
Feb 3, 2026
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feat: enhance performance monitor with GPU timing and memory tracking
claude d756444
feat(perf): add GPUMemoryTracker integration to terrain, units, and p…
claude 6025f56
fix: remove deprecated LuminanceFormat/LuminanceAlphaFormat from GPUM…
claude 75c22d4
fix: use generic RenderTargetLike interface for memory estimation
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This block only reads
getLastFrameTime()from the profiler, but the profiler is never driven to collect timestamps (nobeginFrame()/endFrame()calls and nogetTimestampWrites()attached to any render pass in this commit). As a result,gpuTiming.availablewill stay false and the GPU timing UI will always show N/A even on devices that supporttimestamp-query. You need to integrate the profiler into the render loop and pass its timestamp writes into the render pass descriptors so timestamps are actually recorded.Useful? React with 👍 / 👎.