refactor: remove deprecated parameters and legacy single-peer code#1325
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- Remove deprecated fogOfWarRef from usePostProcessing hook and call sites - Remove deprecated wallPlacementPreviewRef from useGameInput hook and call sites - Remove legacy single-peer validation fallback in Game.ts (multi-peer system is now fully set up) - Remove redundant setDataChannel calls from useLobbySync.ts (addPeer handles this) - Fix README.md documentation drift: update file paths for networking implementation The multi-peer system via addPeer()/peerChannels is now the sole implementation path. Legacy fields (remotePeerId, dataChannel) are still present in multiplayerStore but no longer needed for command validation - they can be removed in a follow-up PR. https://claude.ai/code/session_01MopZftCMNSsXVjQF2igzRv
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The multi-peer system via addPeer()/peerChannels is now the sole implementation path. Legacy fields (remotePeerId, dataChannel) are still present in multiplayerStore but no longer needed for command validation - they can be removed in a follow-up PR.
https://claude.ai/code/session_01MopZftCMNSsXVjQF2igzRv