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fix: water depth sorting and white-out issues#1323

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braedonsaunders merged 1 commit into
mainfrom
claude/fix-map-editor-black-screen-rVVfr
Feb 3, 2026
Merged

fix: water depth sorting and white-out issues#1323
braedonsaunders merged 1 commit into
mainfrom
claude/fix-map-editor-black-screen-rVVfr

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  • Change water renderOrder from -10 to 5 so water renders AFTER terrain, allowing proper depth testing against terrain's already-written depth
  • Clamp final water color to [0,1] to prevent white-out from values > 1
  • Reduce fresnel brightening multiplier from 0.3 to 0.15
  • Remove debug logging now that flood-fill is confirmed working

https://claude.ai/code/session_016r1L1acesrhCt9DKqr8dA2

- Change water renderOrder from -10 to 5 so water renders AFTER terrain,
  allowing proper depth testing against terrain's already-written depth
- Clamp final water color to [0,1] to prevent white-out from values > 1
- Reduce fresnel brightening multiplier from 0.3 to 0.15
- Remove debug logging now that flood-fill is confirmed working

https://claude.ai/code/session_016r1L1acesrhCt9DKqr8dA2
@braedonsaunders braedonsaunders merged commit fe27c96 into main Feb 3, 2026
@braedonsaunders braedonsaunders deleted the claude/fix-map-editor-black-screen-rVVfr branch February 3, 2026 20:09
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2 participants