feat: wire up fire and smoke textures in particle system#1319
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- Add particle type instance attribute buffer for GPU-side texture selection - Modify TSL shader to select texture based on particle type: - Type 0 (FIRE): uses fireTexture sprite sheet - Type 1 (SMOKE): uses smokeTexture sprite sheet - Other types: uses glowTexture (energy, sparks, plasma, etc.) - Update particle update loop to set type attribute per-particle - Uses smooth interpolation instead of branching for GPU performance The fireTexture and smokeTexture were previously created but never used. Now explosions, projectile impacts, and building damage will show proper animated fire/smoke particles instead of generic glows. https://claude.ai/code/session_01MErQN5hmcdQoZJPurBertM
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The fireTexture and smokeTexture were previously created but never used. Now explosions, projectile impacts, and building damage will show proper animated fire/smoke particles instead of generic glows.
https://claude.ai/code/session_01MErQN5hmcdQoZJPurBertM