fix: resolve water white-out and terrain occlusion issues#1315
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Water rendering fixes: - Enable depthWrite=true so water properly interacts with terrain depth - Increase fresnelPower from 2-5 to uniform 5.0 across all quality tiers (higher = narrower fresnel at grazing angles only) - Reduce reflectionStrength values (0.15-0.3 instead of 0.2-0.5) - Dim rimColor from bright (0.7,0.85,0.95) to muted (0.5,0.65,0.75) These changes fix: 1. Water appearing "on top" of terrain at higher elevations 2. Water appearing white/washed out from typical RTS camera angles https://claude.ai/code/session_016r1L1acesrhCt9DKqr8dA2
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Water rendering fixes:
These changes fix:
https://claude.ai/code/session_016r1L1acesrhCt9DKqr8dA2