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fix: resolve water white-out and terrain occlusion issues#1315

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braedonsaunders merged 1 commit into
mainfrom
claude/fix-map-editor-black-screen-rVVfr
Feb 3, 2026
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fix: resolve water white-out and terrain occlusion issues#1315
braedonsaunders merged 1 commit into
mainfrom
claude/fix-map-editor-black-screen-rVVfr

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Water rendering fixes:

  • Enable depthWrite=true so water properly interacts with terrain depth
  • Increase fresnelPower from 2-5 to uniform 5.0 across all quality tiers (higher = narrower fresnel at grazing angles only)
  • Reduce reflectionStrength values (0.15-0.3 instead of 0.2-0.5)
  • Dim rimColor from bright (0.7,0.85,0.95) to muted (0.5,0.65,0.75)

These changes fix:

  1. Water appearing "on top" of terrain at higher elevations
  2. Water appearing white/washed out from typical RTS camera angles

https://claude.ai/code/session_016r1L1acesrhCt9DKqr8dA2

Water rendering fixes:
- Enable depthWrite=true so water properly interacts with terrain depth
- Increase fresnelPower from 2-5 to uniform 5.0 across all quality tiers
  (higher = narrower fresnel at grazing angles only)
- Reduce reflectionStrength values (0.15-0.3 instead of 0.2-0.5)
- Dim rimColor from bright (0.7,0.85,0.95) to muted (0.5,0.65,0.75)

These changes fix:
1. Water appearing "on top" of terrain at higher elevations
2. Water appearing white/washed out from typical RTS camera angles

https://claude.ai/code/session_016r1L1acesrhCt9DKqr8dA2
@braedonsaunders braedonsaunders merged commit 05711d9 into main Feb 3, 2026
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2 participants