fix: preserve spectator audio behavior in MainThreadEventHandler#1304
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Previously, MainThreadEventHandler was updated to take localPlayerId as a constructor parameter with a fallback to 'player1'. This broke spectator mode because spectators (localPlayerId=null) were incorrectly treated as player1, causing them to hear local-only audio/alerts. Changes: - Accept null localPlayerId (spectator mode) instead of defaulting to 'player1' - Add setLocalPlayerId() method to update player ID when it changes mid-session - Subscribe to store changes to handle spectator mode transitions (e.g., after player defeat via enableSpectatorMode()) This restores the original behavior where spectators stay silent for local-only audio events. https://claude.ai/code/session_01Uc8iUFPTi7sjC8S94BxAbY
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Previously, MainThreadEventHandler was updated to take localPlayerId as a constructor parameter with a fallback to 'player1'. This broke spectator mode because spectators (localPlayerId=null) were incorrectly treated as player1, causing them to hear local-only audio/alerts.
Changes:
This restores the original behavior where spectators stay silent for local-only audio events.
https://claude.ai/code/session_01Uc8iUFPTi7sjC8S94BxAbY