fix: resolve triangle artifacts by fixing normalView TSL variable ini…#1276
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…tialization The root cause was Three.js GitHub issue #32009 - TSL's normalView variable may not be properly initialized in MRT shader contexts, causing black/undefined normals for some pixels. When GTAO receives zero normals, it falls back to depth-based normal reconstruction which creates visible triangular artifacts. Using .toVar() forces proper variable initialization in the shader, ensuring all pixels have valid normals in the MRT output. https://claude.ai/code/session_012kqvccEiiHNQHAjUEoposi
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…tialization
The root cause was Three.js GitHub issue #32009 - TSL's normalView variable may not be properly initialized in MRT shader contexts, causing black/undefined normals for some pixels. When GTAO receives zero normals, it falls back to depth-based normal reconstruction which creates visible triangular artifacts.
Using .toVar() forces proper variable initialization in the shader, ensuring all pixels have valid normals in the MRT output.
https://claude.ai/code/session_012kqvccEiiHNQHAjUEoposi