fix: disable vertex colors on GLTF models to remove triangle artifacts#1263
Merged
Conversation
AI-generated models (Tripo/Meshy) often bake ambient occlusion into vertex colors. The GLTFLoader automatically enables vertexColors on materials when it detects color attributes, causing the dark AO data to be multiplied with the base color and creating visible triangular artifacts on all model surfaces. This fix disables vertexColors on all mesh materials after GLTF loading in both loadGLTF() and loadGLTFForLOD() methods. The color attribute data is preserved in case it's needed, but it no longer affects the visual appearance. https://claude.ai/code/session_012kqvccEiiHNQHAjUEoposi
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
AI-generated models (Tripo/Meshy) often bake ambient occlusion into vertex colors. The GLTFLoader automatically enables vertexColors on materials when it detects color attributes, causing the dark AO data to be multiplied with the base color and creating visible triangular artifacts on all model surfaces.
This fix disables vertexColors on all mesh materials after GLTF loading in both loadGLTF() and loadGLTFForLOD() methods. The color attribute data is preserved in case it's needed, but it no longer affects the visual appearance.
https://claude.ai/code/session_012kqvccEiiHNQHAjUEoposi