fix: fog of war visibility filtering and disable volumetric fog#1259
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1. Filter enemy units/buildings in worker mode based on fog of war: - Enemy units only sent to renderer if visible to local player - Enemy buildings only sent if area has been explored - Fixes enemy entities being visible under fog when they shouldn't be 2. Disable volumetric fog raymarching in fog of war effect: - Volumetric fog caused 20% position shift due to camera angle bias - AAA RTS games use texture-based fog of war, not volumetric raymarching - Surface-based effects (desaturation, darkening, clouds) work correctly https://claude.ai/code/session_01EapnCYk6fojgAW339F4Dfh
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Filter enemy units/buildings in worker mode based on fog of war:
Disable volumetric fog raymarching in fog of war effect:
https://claude.ai/code/session_01EapnCYk6fojgAW339F4Dfh