fix: volumetric fog positioning and fog of war with post-processing d…#1258
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1. Fix 20% south shift when switching to high graphics quality:
- Volumetric fog now samples visibility at 30% along the ray from camera
to surface, instead of only at the surface
- This corrects the viewing angle bias that caused fog boundaries to
appear shifted southward with the RTS camera angle
2. Fix fog of war not rendering when post-processing is disabled:
- When post-processing is toggled off but fog of war is needed for the game,
create a minimal render pipeline with only fog of war enabled
- Fog of war requires the depth buffer and post-processing pipeline for
world position reconstruction
https://claude.ai/code/session_01EapnCYk6fojgAW339F4Dfh
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Fix 20% south shift when switching to high graphics quality:
Fix fog of war not rendering when post-processing is disabled:
https://claude.ai/code/session_01EapnCYk6fojgAW339F4Dfh