feat: triple sight ranges and add volumetric fog for high+ quality#1250
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Sight ranges: - Tripled all unit sight ranges (8-12 → 24-36) - Tripled all building sight ranges (HQ: 45 → 135) Volumetric fog of war: - Added raymarched volumetric fog for high/ultra quality settings - Low/medium quality keeps cheaper 2D cloud overlay - Volumetric fog samples vision texture at each raymarch step - Features height-based density falloff, cloud noise variation, and Henyey-Greenstein light scattering - High quality: 32 raymarch steps, Ultra: 48 steps This makes fog of war look 3D and atmospheric when zoomed in, rather than a flat plane overlay on the ground. https://claude.ai/code/session_013Hqn3PxBW8h7hpMNMKKv1e
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Sight ranges:
Volumetric fog of war:
This makes fog of war look 3D and atmospheric when zoomed in, rather than a flat plane overlay on the ground.
https://claude.ai/code/session_013Hqn3PxBW8h7hpMNMKKv1e