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feat: triple sight ranges and add volumetric fog for high+ quality#1250

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braedonsaunders merged 1 commit into
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claude/fix-fog-of-war-BqamZ
Feb 2, 2026
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feat: triple sight ranges and add volumetric fog for high+ quality#1250
braedonsaunders merged 1 commit into
mainfrom
claude/fix-fog-of-war-BqamZ

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Sight ranges:

  • Tripled all unit sight ranges (8-12 → 24-36)
  • Tripled all building sight ranges (HQ: 45 → 135)

Volumetric fog of war:

  • Added raymarched volumetric fog for high/ultra quality settings
  • Low/medium quality keeps cheaper 2D cloud overlay
  • Volumetric fog samples vision texture at each raymarch step
  • Features height-based density falloff, cloud noise variation, and Henyey-Greenstein light scattering
  • High quality: 32 raymarch steps, Ultra: 48 steps

This makes fog of war look 3D and atmospheric when zoomed in, rather than a flat plane overlay on the ground.

https://claude.ai/code/session_013Hqn3PxBW8h7hpMNMKKv1e

Sight ranges:
- Tripled all unit sight ranges (8-12 → 24-36)
- Tripled all building sight ranges (HQ: 45 → 135)

Volumetric fog of war:
- Added raymarched volumetric fog for high/ultra quality settings
- Low/medium quality keeps cheaper 2D cloud overlay
- Volumetric fog samples vision texture at each raymarch step
- Features height-based density falloff, cloud noise variation,
  and Henyey-Greenstein light scattering
- High quality: 32 raymarch steps, Ultra: 48 steps

This makes fog of war look 3D and atmospheric when zoomed in,
rather than a flat plane overlay on the ground.

https://claude.ai/code/session_013Hqn3PxBW8h7hpMNMKKv1e
@braedonsaunders braedonsaunders merged commit 488b184 into main Feb 2, 2026
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2 participants