fix: revert incorrect Y→Z coordinate changes, keep map dimension fix#1243
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Reverted the transform.y → transform.z changes that broke the minimap and fog of war. In this codebase, transform.y IS the depth coordinate (not altitude), which is an unconventional but valid convention. The following fixes remain in place: - setMapDimensions() method in EffectPasses.ts for dynamic map sizing - PostProcessing.ts using setMapDimensions() with cell size - PathfindingSystem.ts cloning navmesh arrays to prevent detachment - Y-flip in FogOfWar.ts restored for correct texture coordinates https://claude.ai/code/session_013Hqn3PxBW8h7hpMNMKKv1e
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Reverted the transform.y → transform.z changes that broke the minimap and fog of war. In this codebase, transform.y IS the depth coordinate (not altitude), which is an unconventional but valid convention.
The following fixes remain in place:
https://claude.ai/code/session_013Hqn3PxBW8h7hpMNMKKv1e