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24 changes: 22 additions & 2 deletions src/engine/systems/ai/AITacticsManager.ts
Original file line number Diff line number Diff line change
Expand Up @@ -1205,6 +1205,16 @@ export class AITacticsManager {
const units = this.world.getEntitiesWith('Unit', 'Transform', 'Selectable', 'Health');
const enemyPositions: Array<{ x: number; y: number }> = [];

// Get AI's team ID from one of its own units
let myTeamId = 0;
for (const entity of units) {
const selectable = entity.get<Selectable>('Selectable')!;
if (selectable.playerId === ai.playerId) {
myTeamId = selectable.teamId;
break;
}
}

for (const entity of units) {
const selectable = entity.get<Selectable>('Selectable')!;
const unit = entity.get<Unit>('Unit')!;
Expand All @@ -1217,7 +1227,7 @@ export class AITacticsManager {
if (unit.isWorker) continue;

// Use isEnemy check for proper team handling
if (!isEnemy(ai.playerId, selectable.playerId)) continue;
if (!isEnemy(ai.playerId, myTeamId, selectable.playerId, selectable.teamId)) continue;

enemyPositions.push({ x: transform.x, y: transform.y });
}
Expand Down Expand Up @@ -1246,6 +1256,16 @@ export class AITacticsManager {
private hasRemainingEnemyUnits(ai: AIPlayer): boolean {
const units = this.world.getEntitiesWith('Unit', 'Selectable', 'Health');

// Get AI's team ID from one of its own units
let myTeamId = 0;
for (const entity of units) {
const selectable = entity.get<Selectable>('Selectable')!;
if (selectable.playerId === ai.playerId) {
myTeamId = selectable.teamId;
break;
}
}

for (const entity of units) {
const selectable = entity.get<Selectable>('Selectable')!;
const unit = entity.get<Unit>('Unit')!;
Expand All @@ -1254,7 +1274,7 @@ export class AITacticsManager {
if (selectable.playerId === ai.playerId) continue;
if (health.isDead()) continue;
if (unit.isWorker) continue;
if (!isEnemy(ai.playerId, selectable.playerId)) continue;
if (!isEnemy(ai.playerId, myTeamId, selectable.playerId, selectable.teamId)) continue;

return true;
}
Expand Down
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