fix: resolve unit collision with buildings and AI clustering issues#1224
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Collision fixes: - Add building avoidance to zero-velocity fallback (prevents bypassing NavMesh) - Add emergency building avoidance for crowd agents as safety net - Add warning logs when TileCache unavailable for obstacle registration AI clustering fixes: - Use assaultIdleTicks counter to clear assault mode after 60 ticks idle - Handle stuck assault units in ALL AI states (not just attacking) - Hunt enemy units when no buildings remain (prevent premature victory state) - Spread hunt mode attack positions to prevent unit clumping - Return units to base after hunt completes with assault mode cleared - Increase idle separation strength from 0.8 to 1.2 https://claude.ai/code/session_01PCCMES9RiE6SXW5NKAJyHP
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Collision fixes:
AI clustering fixes:
https://claude.ai/code/session_01PCCMES9RiE6SXW5NKAJyHP