fix: Await definition loading in worker context before creating game#1177
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The worker runs in a separate JavaScript context from the main thread, so it has its own DefinitionRegistry singleton that needs to be initialized independently. Previously, initializeDefinitions() was only called on the main thread, causing the worker's GameCore constructor to fire off an async bootstrapDefinitions() call that didn't complete before systems tried to access definitions. This fix awaits initializeDefinitions() in the worker's 'init' message handler before creating WorkerGame, ensuring definitions are fully loaded in the worker context. https://claude.ai/code/session_0123HA6ovqXT4Gk6EyLXoc3h
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The worker runs in a separate JavaScript context from the main thread, so it has its own DefinitionRegistry singleton that needs to be initialized independently.
Previously, initializeDefinitions() was only called on the main thread, causing the worker's GameCore constructor to fire off an async bootstrapDefinitions() call that didn't complete before systems tried to access definitions.
This fix awaits initializeDefinitions() in the worker's 'init' message handler before creating WorkerGame, ensuring definitions are fully loaded in the worker context.
https://claude.ai/code/session_0123HA6ovqXT4Gk6EyLXoc3h