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4 changes: 2 additions & 2 deletions src/components/game/hooks/useWebGPURenderer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -351,7 +351,7 @@ export function useWebGPURenderer({
// In worker mode, worldProviderRef points to RenderStateWorldAdapter
// visionSystem is null in worker mode - visibility comes from RenderState
const worldProvider = getWorldProvider();
console.log(`[useWebGPURenderer] Creating UnitRenderer with worldProvider: ${worldProvider.constructor.name}`);
debugInitialization.log(`[useWebGPURenderer] Creating UnitRenderer with worldProvider: ${worldProvider.constructor.name}`);
unitRendererRef.current = new UnitRenderer(
scene,
worldProvider,
Expand Down Expand Up @@ -383,7 +383,7 @@ export function useWebGPURenderer({

// Create building renderer
const buildingWorldProvider = getWorldProvider();
console.log(`[useWebGPURenderer] Creating BuildingRenderer with worldProvider: ${buildingWorldProvider.constructor.name}`);
debugInitialization.log(`[useWebGPURenderer] Creating BuildingRenderer with worldProvider: ${buildingWorldProvider.constructor.name}`);
buildingRendererRef.current = new BuildingRenderer(
scene,
buildingWorldProvider,
Expand Down
4 changes: 2 additions & 2 deletions src/engine/systems/ProductionSystem.ts
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ import { Game } from '../core/Game';
import { isLocalPlayer } from '@/store/gameSetupStore';
import { UNIT_DEFINITIONS } from '@/data/units/dominion';
import { BUILDING_DEFINITIONS, RESEARCH_MODULE_UNITS, PRODUCTION_MODULE_UNITS } from '@/data/buildings/dominion';
import { debugProduction } from '@/utils/debugLogger';
import { debugProduction, debugSpawning } from '@/utils/debugLogger';
import { EnhancedAISystem } from './EnhancedAISystem';

export class ProductionSystem extends System {
Expand Down Expand Up @@ -384,7 +384,7 @@ export class ProductionSystem extends System {
const spawnY = baseSpawnY + (i * 0.5);

// Diagnostic: log when units are spawned (helps debug AI production issues)
console.log(`[ProductionSystem] ${ownerPlayerId}: Spawning ${item.id} at (${spawnX.toFixed(1)}, ${spawnY.toFixed(1)})`);
debugSpawning.log(`[ProductionSystem] ${ownerPlayerId}: Spawning ${item.id} at (${spawnX.toFixed(1)}, ${spawnY.toFixed(1)})`);

this.game.eventBus.emit('unit:spawn', {
unitType: item.id,
Expand Down