refactor: Extract worker, Phaser, and loading state from WebGPUGameCa…#1148
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…nvas Phase 1 refactoring to address architectural drift in WebGPUGameCanvas: - Extract useWorkerBridge hook (~150 lines): Manages WorkerBridge lifecycle, MainThreadEventHandler, Game instance creation, and cleanup - Extract usePhaserOverlay hook (~90 lines): Manages Phaser game initialization, OverlayScene setup, loop worker for background tab immunity, resize handling - Extract useLoadingState hook (~70 lines): Manages loading progress, status, WebGPU detection, and fade-in animation Also removes misleading "thin orchestrator" comment that no longer reflected the component's actual responsibilities. WebGPUGameCanvas reduced from 762 to 455 lines while maintaining all functionality. https://claude.ai/code/session_01DEkmgBgFkFphjaihcce7yu
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…nvas
Phase 1 refactoring to address architectural drift in WebGPUGameCanvas:
Also removes misleading "thin orchestrator" comment that no longer reflected the component's actual responsibilities.
WebGPUGameCanvas reduced from 762 to 455 lines while maintaining all functionality.
https://claude.ai/code/session_01DEkmgBgFkFphjaihcce7yu