fix: Wire performance panel to worker metrics with zero-cost when closed#1145
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The performance panel was completely broken because game logic runs exclusively in a Web Worker, which has its own PerformanceMonitor singleton. System timings and tick times were recorded in the worker but never sent to the main thread where the panel displays them. Changes: - Add WorkerPerformanceMetrics type and setPerformanceCollection message - Add PerformanceMonitor.applyWorkerMetrics() to receive worker data - Implement toggle-based collection in GameWorker (10Hz when enabled) - Wire WorkerBridge to forward metrics to main thread PerformanceMonitor - Enable collection on PerformanceDashboard mount, disable on unmount Performance characteristics: - Zero overhead when panel is closed (no timing, no messages) - 10Hz throttled metrics transfer when open (~100ms interval) - Efficient tuple serialization for system timings https://claude.ai/code/session_0129n4vJK6gWdvXSBUEfMwsv
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The performance panel was completely broken because game logic runs exclusively in a Web Worker, which has its own PerformanceMonitor singleton. System timings and tick times were recorded in the worker but never sent to the main thread where the panel displays them.
Changes:
Performance characteristics:
https://claude.ai/code/session_0129n4vJK6gWdvXSBUEfMwsv