fix: Consolidate reconnection logic and transform utilities#1139
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1. Reconnection logic (useMultiplayer + multiplayerStore):
- Add isReconnectingRef to track reconnection state
- Prevent joinLobby from resetting to host mode during reconnection
- multiplayerStore now owns the reconnection state machine exclusively
- Hook provides the reconnection action without conflicting state
2. Transform utilities (InstancedDecorations):
- Import shared TransformUtils from InstancedMeshPool
- Remove duplicate _tempMatrix, _tempPosition, _tempQuaternion, _tempScale
from InstancedTrees, InstancedRocks, InstancedCrystals, InstancedGrass,
and InstancedPebbles classes
- Use shared _transformUtils module-level instance for all classes
https://claude.ai/code/session_01VX6tjzQFatTTvZfSQ8RGMW
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Reconnection logic (useMultiplayer + multiplayerStore):
Transform utilities (InstancedDecorations):
https://claude.ai/code/session_01VX6tjzQFatTTvZfSQ8RGMW