fix: Implement SC2-style assault mode for persistent AI combat behavior#1135
Merged
Merged
Conversation
Units no longer go idle when in enemy bases. Key changes: - Add assault mode fields to Unit component (assaultDestination, isInAssaultMode, assaultIdleTicks) - CombatSystem: Aggressive target acquisition for assault mode units with no throttling - MovementOrchestrator: Preserve assault mode when attack-move units arrive at destination - AITacticsManager: Engagement tracking, re-commanding idle assault units, hunt mode for victory pursuit - AIMicroSystem: Process idle assault units for micro decisions SC2-style behavior: - Attack-move units stay aggressive even after arriving at destination - Units immediately scan for new targets when current target dies - AI stays in attacking state while engaged instead of returning to build - Hunt mode activates when enemy has <= 3 buildings to finish them off - Idle assault units get re-commanded every 2 seconds to continue fighting https://claude.ai/code/session_01Qyjmryc89LjVdp1PgoP7tv
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Units no longer go idle when in enemy bases. Key changes:
SC2-style behavior:
https://claude.ai/code/session_01Qyjmryc89LjVdp1PgoP7tv