fix: Workers now return resources to nearest base (SC2 behavior)#1134
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Fixed two issues in ResourceSystem: 1. findAndReturnToBase() was returning to the FIRST valid base found instead of the NEAREST base. Now properly calculates distance to all bases and selects the closest one. 2. Added diagnostic logging to handleResourceReturn() to track base selection when multiple bases exist. This will help identify any remaining issues with worker pathing to expansions. Both functions now use identical nearest-base selection logic, matching SC2's expected behavior where workers always return to the closest dropoff point. https://claude.ai/code/session_01FdBRa5qtZZHg1TPE8UVGk6
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Fixed two issues in ResourceSystem:
findAndReturnToBase() was returning to the FIRST valid base found instead of the NEAREST base. Now properly calculates distance to all bases and selects the closest one.
Added diagnostic logging to handleResourceReturn() to track base selection when multiple bases exist. This will help identify any remaining issues with worker pathing to expansions.
Both functions now use identical nearest-base selection logic, matching SC2's expected behavior where workers always return to the closest dropoff point.
https://claude.ai/code/session_01FdBRa5qtZZHg1TPE8UVGk6