fix: Forward damage:dealt events from worker to main thread for damag…#1118
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…e numbers The worker refactor broke damage number visibility because the `damage:dealt` events emitted by CombatSystem and ProjectileSystem were not being forwarded from the GameWorker to the main thread where DamageNumberSystem listens. Changes: - Add DamageDealtEvent interface to worker types - Add damage:dealt to GameEvent union type - Add event listener in GameWorker.setupEventListeners() to forward events https://claude.ai/code/session_018ckNZAicRYrVQ8bMkCRfm4
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…e numbers
The worker refactor broke damage number visibility because the
damage:dealtevents emitted by CombatSystem and ProjectileSystem were not being forwarded from the GameWorker to the main thread where DamageNumberSystem listens.Changes:
https://claude.ai/code/session_018ckNZAicRYrVQ8bMkCRfm4