fix: Handle statePort access in worker context for building placement#1117
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The BuildingPlacementSystem.findWorkerForConstruction() was calling this.game.statePort.getSelectedUnits() which throws in the worker because WorkerGame doesn't have statePort (only Game does). This caused AI building placement to silently fail - the event was received, player type was detected, but then an exception was thrown before the worker could be assigned. Fix: Use optional chaining with fallback to empty array, since worker context has no selected units anyway (AI players don't select). https://claude.ai/code/session_01V4RhCiDvDJ7FmwSPYT74Y7
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The BuildingPlacementSystem.findWorkerForConstruction() was calling this.game.statePort.getSelectedUnits() which throws in the worker because WorkerGame doesn't have statePort (only Game does).
This caused AI building placement to silently fail - the event was received, player type was detected, but then an exception was thrown before the worker could be assigned.
Fix: Use optional chaining with fallback to empty array, since worker context has no selected units anyway (AI players don't select).
https://claude.ai/code/session_01V4RhCiDvDJ7FmwSPYT74Y7