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fix: Start worker immediately and add building placement diagnostics#1116

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braedonsaunders merged 1 commit into
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claude/debug-ai-worker-refactor-7qcPd
Jan 30, 2026
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fix: Start worker immediately and add building placement diagnostics#1116
braedonsaunders merged 1 commit into
mainfrom
claude/debug-ai-worker-refactor-7qcPd

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  1. Fix delayed entity visibility on map load:

    • Start worker game loop immediately after spawning entities
    • Remove the 100ms setTimeout delay before bridge.start()
    • Entities now appear as soon as renderer is ready
  2. Add diagnostic logging for building placement:

    • Log player type detection (local vs AI)
    • Log worker assignment success/failure
    • Log placement validation results
    • Helps debug AI supply cache placement issues

https://claude.ai/code/session_01V4RhCiDvDJ7FmwSPYT74Y7

1. Fix delayed entity visibility on map load:
   - Start worker game loop immediately after spawning entities
   - Remove the 100ms setTimeout delay before bridge.start()
   - Entities now appear as soon as renderer is ready

2. Add diagnostic logging for building placement:
   - Log player type detection (local vs AI)
   - Log worker assignment success/failure
   - Log placement validation results
   - Helps debug AI supply cache placement issues

https://claude.ai/code/session_01V4RhCiDvDJ7FmwSPYT74Y7
@braedonsaunders braedonsaunders force-pushed the claude/debug-ai-worker-refactor-7qcPd branch from 494c019 to 74db88a Compare January 30, 2026 01:45
@braedonsaunders braedonsaunders merged commit a732b14 into main Jan 30, 2026
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2 participants