fix: prevent material corruption in instanced decorations#1060
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- extractMaterial now clones material before applying rendering hints to avoid corrupting original asset materials - Fix InstancedTrees using undefined variables (instancedGeometry/instancedMaterial) which caused runtime errors - Fix InstancedRocks and InstancedCrystals double-cloning materials unnecessarily - Each mesh (playable/border) now gets its own properly cloned material This fixes the white rocks bug where rock materials appeared incorrectly.
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This fixes the white rocks bug where rock materials appeared incorrectly.