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Claude/enhance map editor UI lqc0 e#1048

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braedonsaunders merged 2 commits into
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claude/enhance-map-editor-ui-Lqc0E
Jan 26, 2026
Merged

Claude/enhance map editor UI lqc0 e#1048
braedonsaunders merged 2 commits into
mainfrom
claude/enhance-map-editor-ui-Lqc0E

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EditorModelLoader:
- Switch from LOD2 to LOD0 models for better quality
- Add missing decoration types: rock_single, tree_alien, tree_palm,
  tree_mushroom, alien_tower, debris
- Scale values now match assets.json exactly

voidstrike.ts:
- Add 7 new decoration types to editor palette:
  - Single Rock, Alien Tree, Palm Tree, Giant Mushroom
  - Alien Tower, Debris
- All new decorations have scale and rotation properties

EditorObjects.ts:
- Update fallback heights to match assets.json scales
- Add fallback visuals for all new decoration types
…ts.json

- Remove hardcoded MODEL_CONFIGS in favor of dynamic loading from /config/assets.json
- Load decoration and resource model configs at runtime
- Add aliases for editor-specific naming conventions
- Add registerModel/registerModels methods for game-specific extensions
- Add reload() method to refresh configurations when assets.json changes
- Enables open source forks to customize asset configurations
@braedonsaunders braedonsaunders merged commit 4669dce into main Jan 26, 2026
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2 participants