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fix: shore transitions only at actual terrain boundaries, smoother gr…#1043

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braedonsaunders merged 1 commit into
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claude/fix-shallow-water-rendering-NO6zy
Jan 26, 2026
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fix: shore transitions only at actual terrain boundaries, smoother gr…#1043
braedonsaunders merged 1 commit into
mainfrom
claude/fix-shallow-water-rendering-NO6zy

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…adient

  • Removed map edge detection - no more shore effects at map boundaries
  • Only creates shore gradient where water meets actual terrain cells
  • Wider gradient (3.0 units) for smoother transition
  • Softer alpha (0.35) with normal blending for natural appearance
  • Lighter teal color (0x70d0e0) for beach/shallow water look

…adient

- Removed map edge detection - no more shore effects at map boundaries
- Only creates shore gradient where water meets actual terrain cells
- Wider gradient (3.0 units) for smoother transition
- Softer alpha (0.35) with normal blending for natural appearance
- Lighter teal color (0x70d0e0) for beach/shallow water look
@braedonsaunders braedonsaunders merged commit d1a9ef2 into main Jan 26, 2026
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@braedonsaunders braedonsaunders deleted the claude/fix-shallow-water-rendering-NO6zy branch January 26, 2026 15:20
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2 participants