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v5.6.1

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@bradharding bradharding released this 04 Jan 04:31
· 9 commits to master since this release
  • DOOM Retro now uses SDL v2.30.11 and SDL_image v2.8.4.
  • Changes have been made to further improve the overall stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • An error is no longer displayed when trying to load the BFG Edition of DOOM II: Hell On Earth.
  • Weapons that use the MBF21-compatible A_ConsumeAmmo code pointer no longer consume ammo when fired if infinite ammo is enabled using the infiniteammo CCMD.
  • Animated skies defined using the ID24-compatible SKYDEFS lump are now fully supported.
  • Improvements have been made to the clipping of sprites in liquid sectors when the r_liquid_clipsprites CVAR is on.
  • The correct INTERPIC lump is now always displayed when playing a PWAD for Final DOOM: The Plutonia Experiment or TNT - Evilution.
  • A soft lock no longer occurs in MAP05: The Waste Tunnels when playing v1.666 of DOOM2.WAD and the r_fixmaperrors CVAR is on.