Skip to content

Commit

Permalink
Update releasenotes.md
Browse files Browse the repository at this point in the history
  • Loading branch information
bradharding committed Jan 11, 2025
1 parent 084a80a commit 731aa09
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions releasenotes.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,8 @@
* The `r_detail` and `r_lowpixelsize` CVARs no longer affect the appearance of the menu’s background.
* A bug is fixed whereby colored blood would turn red after opening and closing the menu.
* Further improvements have been made to the clipping of sprites in liquid sectors when the `r_liquid_clipsprites` CVAR is `on`.
* The vertical offsets of the sprites of cacodemons, lost souls and pain elementals have improved when the `r_fixspriteoffsets` CVAR is `on`.
* Minor improvements have been made to the fuzz effect applied to spectres.
* The `vid_scaleapi` CVAR is now back to `direct3d9` by default.

![](https://github.com/bradharding/www.doomretro.com/raw/master/wiki/bigdivider.png)
Expand Down

0 comments on commit 731aa09

Please sign in to comment.