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bnnm committed Nov 9, 2020
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5 changes: 2 additions & 3 deletions README.md
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Expand Up @@ -97,9 +97,8 @@ Main Wwise features missing in generated *TXTP* at the moment are:
- effects: Wwise can apply effects like pitch, panning and so on, none are simulated
- songs with unusual features like midis/sfx plugins can't play (too complex)
- volumes/silences: Wwise games sometimes silence or crossfade files while playing
others, which isn't autodetected. Audio volume is a complex combo is values and
isn't too replicated. As a result some parts may sound a bit quiet (try changing
`#@layer-e` to `#@layer-v` or add `#@volume 2.0` to double volume).
others, which isn't autodetected. Audio volume can also be set outside bank, so
some songs may sound a bit quiet (try adding `#v 3.0dB` or more to increate volume).

Watch out for filenames with:
- `{r}`: has random `.wem` (open and change `>1` to select random parts)
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17 changes: 15 additions & 2 deletions doc/EXAMPLES.md
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Expand Up @@ -10,7 +10,7 @@ Path info (`event > play > ...`) isn't meant to be complete, as most games mix t
- musicranseqs loop parts


## Xenoblade Definiteve Edition (Switch)
## Xenoblade Definitive Edition (Switch)
```
BGM.bnk
event > play > sound
Expand Down Expand Up @@ -449,7 +449,20 @@ event > play > ...
> (key1=valA) mranseq > ...
> (key1=valB) mranseq > ...
...
```
- has dynamic changes (switch variables that are only accesible on change)
- usually all point to the same thing

## Tetris Effect (PC)
```
SB_16_HawaiiTribal_BGM_01.bnk
[1638535919]
event > ... > segment > track [vorbis]
> track [midi]
...
> track [vorbis]
```
- uses wmid mixed with .wem (drums)

## Nier Automata
- uses lower volumes for extra quieter song variations (`BGM_Layer=Middle` > `BGM_Layer=Quiet`)

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