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⚠️ 🔥

+3639 bytes
🆗 Bot Rating: Amazing contribution, you are the decomp GOAT 🐐

Regressions: 1

⚠️ main/SB/Core/x/xFX - .rodata -3 bytes -> 82.09%

Progress: 43

📈 main/SB/Game/zNPCGoalRobo - .text +1888 bytes -> 25.24%
📈 main/SB/Game/zNPCTypeRobot - .text +63 bytes -> 35.21%
📈 main/SB/Core/x/xFX - .text +1043 bytes -> 29.22%
📈 main/SB/Core/x/xBehaveMgr - .text +4 bytes -> 23.93%
📈 main/SB/Game/zNPCTypeRobot - .data +164 bytes -> 62.55%
📈 main/SB/Game/zNPCGoalRobo - .data +56 bytes -> 64.41%
📈 main/SB/Core/x/xMemMgr - .text +416 bytes -> 94.17%
📈 main/SB/Core/gc/iFX - .text +3 bytes -> 0.45%
📈 main/SB/Game/zNPCGoalRobo - .sdata2 +4 bytes -> 16.67%
📈 main/SB/Game/zNPCGoalRobo - zNPCGoalAlertFodBomb::SonarHoming(float) +412 bytes -> 61.68%
main/SB/Game/zNPCGoalRobo - zNPCGoalAlertFodder::FlankPlayer(float) +600 bytes -> 100.00%
📈 main/SB/Game/zNPCGoalRobo - zNPCGoalAlertFodder::MoveEvade(float) +260 bytes -> 69.89%
📈 main/SB/Game/zNPCGoalRobo - zNPCGoalAlertChomper::CirclePlayer(float) +280 bytes -> 77.78%
📈 main/SB/Game/zNPCTypeRobot - ZNPC_Robot_Startup() +64 bytes -> 19.05%
📈 main/SB/Game/zNPCGoalRobo - zNPCGoalEvade::Process(en_trantype*, float, void*, xScene*) +4 bytes -> 1.30%
📈 main/SB/Core/x/xMemMgr - xMemGetBlockInfo(xMemHeap_tag*, unsigned int, int, xMemBlkInfo_tag*) +196 bytes -> 64.47%
📈 main/SB/Game/zNPCGoalRobo - zNPCGoalTaunt::Process(en_trantype*, float, void*, xScene*) +112 bytes -> 38.36%
main/SB/Core/x/xMemMgr - xMemGrowAlloc(unsigned int, unsigned int) +220 bytes -> 100.00%
main/SB/Game/zNPCGoalRobo - zNPCGoalNotice::Process(en_trantype*, float, void*, xScene*) +216 bytes -> 100.00%
main/SB/Core/x/xBehaveMgr - xBehaveMgr::Startup(int, int) +4 bytes -> 100.00%
📈 main/SB/Core/gc/iFX - iFXanimUVCreatePipe() +3 bytes -> 2.44%
main/SB/Core/x/xFX - @unnamed@xFX_cpp@::lerp(@unnamed@xFX_cpp@::vert_data&, float, const @unnamed@xFX_cpp@::vert_data&, const @unnamed@xFX_cpp@::vert_data&) +156 bytes -> 100.00%
main/SB/Core/x/xFX - @unnamed@xFX_cpp@::lerp(RwRGBA&, float, RwRGBA, RwRGBA) +148 bytes -> 100.00%
main/SB/Core/x/xFX - @unnamed@xFX_cpp@::lerp(xVec3&, float, const xVec3&, const xVec3&) +136 bytes -> 100.00%
📈 main/SB/Core/x/xFX - @unnamed@xFX_cpp@::deactivate_ribbon(xFXRibbon*) +4 bytes -> 3.12%
main/SB/Core/x/xFX - @unnamed@xFX_cpp@::lerp(RwTexCoords&, float, const RwTexCoords&, const RwTexCoords&) +116 bytes -> 100.00%
📈 main/SB/Core/x/xFX - @unnamed@xFX_cpp@::lerp(unsigned char&, float, unsigned char, unsigned char) +4 bytes -> 3.70%
📈 main/SB/Core/x/xFX - xFXShineInit() +62 bytes -> 64.29%
📈 main/SB/Game/zNPCGoalRobo - zNPCGoalAlertFodBzzt::DeathRayRender() +4 bytes -> 4.17%
📈 main/SB/Core/x/xFX - xFXanimUV2PSetAngle(float) +4 bytes -> 8.70%
📈 main/SB/Core/x/xFX - @unnamed@xFX_cpp@::compare_ribbons(const void*, const void*) +4 bytes -> 4.55%
📈 main/SB/Core/x/xFX - @unnamed@xFX_cpp@::sort_ribbons() +4 bytes -> 4.55%
📈 main/SB/Core/x/xFX - xFXRibbonSceneEnter() +43 bytes -> 63.16%
main/SB/Core/x/xFX - xFXanimUVCreate() +60 bytes -> 100.00%
main/SB/Core/x/xFX - xFXRibbon::activate() +64 bytes -> 100.00%
main/SB/Core/x/xFX - xFXRibbon::deactivate() +64 bytes -> 100.00%
main/SB/Core/x/xFX - xFXRibbon::set_curve(const xFXRibbon::curve_node*, unsigned long) +56 bytes -> 100.00%
📈 main/SB/Core/x/xFX - xFXRibbon::set_texture(const char*) +32 bytes -> 61.11%
📈 main/SB/Core/x/xFX - @unnamed@xFX_cpp@::activate_ribbon(xFXRibbon*) +4 bytes -> 7.69%
main/SB/Core/x/xFX - xFXanimUVAtomicSetup(RpAtomic*) +24 bytes -> 100.00%
main/SB/Core/x/xFX - xFXRibbon::set_raster(RwRaster*) +28 bytes -> 100.00%
main/SB/Core/x/xFX - xFXanimUV2PSetTranslation(const xVec3*) +19 bytes -> 100.00%
📈 main/SB/Core/x/xFX - @unnamed@xFX_cpp@::lerp(float&, float, float, float) +8 bytes -> 50.00%

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2 participants