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This is talking about a feature supported on your GPU, not a cargo feature as the word "feature" generally implies :) It should just work, assuming your running this on a computer with a GPU which supports this feature and wgpu can pick it up properly (if not it would be a bug). |
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Hello!
I am trying to create a texture in the NV12 format as such
let mut image = Image::new_fill( Extent3d { width: 512,height: 512,..default()}, TextureDimension::D2, &[0, 0, 0, 0], TextureFormat::NV12, RenderAssetUsages::default(), );
However, as it says in the docs i need to activate a render feature to be able to use this format, but have not been able to figure out how to do so using the DefaultPlugins configuration.
Any help will be much appreciated :)
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