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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -243,7 +243,7 @@ remove Components inside your Processors. The following functions are available
* esper.remove_component(entity_id, ComponentClass)

As an example of this, you could have a "Blink" component with a `duration` attribute. This can be used
to make certain things blink for s specific period of time, then disappear. For example, the code below
to make certain things blink for a specific period of time, then disappear. For example, the code below
shows a simplified case of adding this Component to an Entity when it takes damage in one processor. A
dedicated `BlinkProcessor` handles the effect, and then removes the Component after the duration expires::

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