Releases: barsoosayque/libgdx-oboe
Releases · barsoosayque/libgdx-oboe
Version 0.2.4
Version 0.2.3
- Updated Oboe to 1.4.2.
Version 0.2.2
- Updated Oboe to 1.3.0;
- Much better seeking:
- Accurate backward seeking;
- If seeking isn't precise enough, will drop frames until correct timestamp;
Version 0.2.1
- Remove unused Kotlin AudioDecoder;
- Fix
resampler
: error when buffers for resampler overlaps; - Fix
audio_decoder
: freeze when there is phantom delay with no data in SWR;
Version 0.2.0
- Migrated to Github;
- Replace old JVM audio decoder with libav* native decoder;
- Integrate proguard config for library;
- Fix weird behavior of
Sound.play
with different number of arguments.
Version 0.1.5
- Caching JVM-resources for reuse in audio_decoder;
- Better mixing both in mixer and soundpool (introduced hard-clipping);
- Thread-safety for mixer and soundpool;
- Minor pan_effect optimization;
- Minor resampler optimization;
- Fixed repeating music that was not fully played;
- Changed loggin tag from "libGDX Oboe" to "libGDX-Oboe".
Version 0.1.4
- Fix Mono sounds are not properly played
- Fix Audio is disabled when headphones are connected to a device
- Fix crash when trying to set position of OboeMusic
- Reworked async model for OboeMusic to use only one thread per instance
Version 0.1.3
- Reduce major memory allocations in OboeMusic
- Fix Release version results in a crash
- New class: OboeAudioDevice
- New example: sin wave generator
- Updated upstream libs
Version 0.1.2
- Force build as debug since release is somehow broken;
- Fix crash when unloading music when it was played at least once.
Version 0.1.1
- Fixed several memery leaks in JNI layer;
- Fixed OboeMusic and OboeSound disposition;
- Added "Async" example.