Skip to content

Releases: arcanistzed/ctg

1.4.3

29 Jul 05:18
2aec0b9
Compare
Choose a tag to compare

Fix to use default roll if rolling group initiative is impossible in all groups

Full Changelog: 1.4.2...1.4.3

1.4.2

15 Jul 02:12
3e69368
Compare
Choose a tag to compare

Dropped leftover code that was used to provide 0.8.x compatibility

Added

Option to always roll group initiative (#15)

Fixed

Issue with sidebar tabs becoming stacked on top of each other (#14)

Full Changelog: 1.3.1...1.4.2

1.3.1

05 Jul 04:06
ba3d695
Compare
Choose a tag to compare

Fixed

Proxy flag updates via a GM user in "Checked" mode since players do not have permission to update all flags

Full Changelog: 1.3.0...1.3.1

1.3.0

04 Jul 14:26
e6d395f
Compare
Choose a tag to compare

Declare v10 compatibility and update the manifest

Added

  • New "Checked" mode that adds checkboxes which you can use to mark who has gone so far in combat
  • New "Type" mode that displays the combatant's Actor type

Fixed

  • Label value is determined recursively
  • Do not display the label value if it's literally the true boolean
  • Improve performance by delegating event listeners
  • Only apply group selection logic to tokens with combatants

Full Changelog: 1.2.0...1.3.0

1.2.0

03 Jul 20:02
0a9f4f1
Compare
Choose a tag to compare

Added

  • Refactor group selection to act more intuitively and to enable ungrouping (#8)
  • Auto-resize popout window when groups are changed (#7)
  • Falsy values (such as with "Selection" mode #9) are ungrouped by default

Fixed

  • Only show settings reset dialog for Gamemasters
  • Remove some code repetition to optimize performance

Full Changelog: 1.1.0...1.2.0

1.1.0

16 Jun 21:50
f901c91
Compare
Choose a tag to compare

Added

  • Groups with a single combatant no longer have a toggle
  • Toggles now have labels in more cases

Fixed

  • For "mob" mode, CTG no longer proceeds if the associated MAT is not enabled
  • Combatants are now properly in descending order by default
  • Combatant sorting works better both when enabled and disabled
  • Group skipping is in correct order

Full Changelog: 0.4.3...1.1.0

1.0.0

14 Mar 17:20
92f3696
Compare
Choose a tag to compare

Added

  • A configuration window to set completely custom grouping modes 🤯
  • v9 keybindings are used for rolling Group Initiative
  • Localization for everything
  • Add a new option for combatant sorting which improves the group skipping experience
  • Option to not group hidden combatants or not group player characters
  • Debugging mode (enabled via the DevMode module)

Fixed

  • Various refactors, ci additions, and code style improvements

Selection tool

  • Using selection tool without any active combats no longer causes console error
  • Show group selection control initially on load (it was only visible after switching tools before)

Mob Attack Tool integration

  • No longer attempts to add Combatants whose tokens are in multiple MAT Mobs to multiple groups, causing some weird nested groups
  • Only group by mob if MAT is active
  • Compatibility with MAT's new implementation of Group Initiative
  • Use the same naming as MAT for mobs created with the save buttons
  • No re-rendering for mob changes which caused infinite loop on load

Group Skipping

  • Group Skipping now works properly with more modes (you may need the new sorting to be enabled)
  • Don't skip groups if there is only one group

Grouping & Toggles

  • Make sure groups are added on initial load in case the combat tracker is rendered before ready
  • Don't show combatant context menu on toggles
  • The group save button no longer triggers it's toggle
  • Re-render the Combat Tracker immediately when the available grouping modes change
  • Add the toggles in the same order that the groups are in
  • Auto opens the correct toggle more often

Group Initiative

  • Only play the dice rolling sound once when rolling for Group Initialize

Combatant Sorting

  • Boolean values now work
  • Alphabetical sorting is in the right direction
  • Initiative values are instead compared when grouping by IDs
  • Groups are sorted by their first combatant
  • Sort combatants only when the mode is changed instead of every time the groups are calculated

Full Changelog: 0.4.3...1.0.0-rc.1

1.0.0-rc

01 Jan 06:17
58dc93d
Compare
Choose a tag to compare

Added

  • v9 keybindings are used for rolling Group Initiative
  • Localization for everything
  • Add a new option for combatant sorting which improves the group skipping experience
  • Option to not group hidden combatants

Fixed

  • Using selection tool without any active combats no longer causes console error
  • No longer attempts to add Combatants whose tokens are in multiple MAT Mobs to multiple groups, causing some weird nested groups
  • Group Skipping now works properly (with certain modes, you'll need the new sorting to be enabled)
  • Auto opens the correct toggle more often
  • Temp fix for core issue
  • Show group selection control initially on load (it was only visible after switching tools before)
  • Don't skip groups if there is only one group
  • Improved description of Group Skipping setting
  • Improve warning for when Combatants are in multiple Mob Attack Tool Mobs

Full Changelog: 0.4.3...1.0.0-rc

0.4.3

16 Nov 02:28
7e60695
Compare
Choose a tag to compare
0.4.3 Pre-release
Pre-release

Fix roll not saving due to changes in 0.4.2

Full Changelog: 0.4.0...0.4.3

0.4.0

15 Nov 13:13
7de3913
Compare
Choose a tag to compare
0.4.0 Pre-release
Pre-release

Added

  • New API docs! Read the README docs for details
  • Added support for "Roll All" and "Roll NPC" buttons for rolling Group Initiative (now requires libWrapper)

Fixed

  • UI improvements
  • Temporary "fix" for MAT bug. The groups aren't instantly updated when Mobs are changed if Autosave CTG groups is enabled in MAT.
  • Check if MAT is active before trying to get it's settings
  • Verify if the mode is valid before grouping

Full Changelog: 0.3.1...0.4.0