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Introduction to Computer Graphics and the Vulkan API Third Edition by Kenwright

Source code of Chapter 6 example

alt BookImage

This is for those who own the book and are learning it. Instead of typing all the pages of chapters 6 examples, one can copy paste this.

There are personal modifications and not 100% as in the book, a quick list :

  • Built 100% with C and NOT C++. To my knowledge this is the second Vulkan example in C after the GLFW vulkan example.

  • Removed the Windows API for window. Instead I use GLFW

  • Removed the Windows API

  • We use Volk as Vulkan loader

  • Use third party library for logging : dlg

_

/!\ Currently a work in progress under Apple Macbook Air, macOS Catalina 10.15.6 with "Intel(R) Iris(TM) Graphics 6000" /!\

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