Milestones
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In order to get everything ready for our first public release, I want to get the Multiplayer game mechanics in (since that is literally the entire point of the game) and some extra nice finishing touches that will make it look good in our video.
Overdue by 9 year(s)•Due by December 7, 2017•2/14 issues closedfor the Physics demo in class this week we need the Drone and the Turret to be working top-notch. * We'll be getting a Particle System on the turret to spew out smoke and sparks particles as it fires a bullet. It will also fire bullets and track the player appropriately, and will check to see if it can see the player using a raycast from it's barrel to determine if it can shoot. It's FSM will be complete so it's AI will decide when to shoot based on the target acquisition and distance from player. * We'll be putting a Particle System on the Technoshard to give the player feedback when they collect them, since that wasn't working last demo. * We'll be finalizing the Drone movement using the NavMesh and allowing it to bounce into things with the Rigidbody. We'll also allow it to follow the player. It will be using Mecanim to float around animatedly. It's FSM will be complete defining how and when it decides to follow the player. * We'll try to add the door finally and get it animated with Mecanim if possible. It would be nice to add a VRTK button to open it. * And I'll be trying to get the Player to be able to pick up and throw our first small item, called the Technofog Grenade.
Overdue by 9 year(s)•Due by November 9, 2017•4/6 issues closed- No due date•0/1 issues closed