Custom simulated "new game plus" mod generation tool for DOOM (2016).
Credit to @elizabethany for creating the original NewGamePlus mod, which inspired this project.
Define your own starting inventory from any potential combination of equipment (throwables / double-jump thrust boots), weapons, weapon mods, suit upgrades (Argent Cell and/or Praetor Token), and runes. Runes and weapon mods can be added with or without their upgrades.
Additionally, runes can be "permanently equipped" without taking up a Rune slot - allowing you to equip as many as you like simultaneously.
Take it. It will give you strength, help you on your journey - if you can withstand the power surge.
Praetor Suit | Equipment & Weapons | Weapon Mods | Runes |
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Hovering over any element will yield a tooltip message with an in-game description, for ease of use.
- Download (can be placed anywhere) and run the DOOM (2016) NG+ Customizer executable.
- After selecting your loadout, press 'Generate Mod' and a .zip archive titled 'Custom New Game Plus' will be placed in the indicated directory path. If a Steam installation of DOOM is detected in a common path, this install path will be pre-populated; otherwise you will need to specify it (i.e., 'steamapps/common/DOOM') or let it default to this tool's working directory. At this location, a Mods folder will be created if it doesn't already exist. Note that if you generate another mod to this path with this tool, it will automatically replace the previously created version with the new .zip archive.
- Download DOOMModLoader and extract the .exe to your local game installation's top level (i.e., 'steamapps/common/DOOM). Run the .exe to install the mod (and any other mods in the Mods directory). Uninstall mods by removing them from the Mods directory and running DOOMModLoader again. Note that you'll have the option to start the game each time this tool is run, but it only needs to be run once per mod install/uninstall.
- Launch the game as you would normally.
Note that at least one category (health, armor, ammo) of Argent Cell upgrades must not be fully added, in order to allow the player to pick up the mandatory first upgrade given at the end of Resource Ops. The tool enforces this restriction.
Weapon mods added will not be automatically equipped; press the Switch Mod (R by default) key to do so (or equip from the inventory menu). If you choose to add a weapon mod's upgrades but not the weapon mod itself, when you obtain it during the campaign it will already be fully upgraded. Note that you may need to unequip and reequip the mod in question for this to take effect. Runes can't be preemptively upgraded in this way (i.e., without also unlocking them), due to how their inventory data is structured; the same is true of the Super Shotgun, which must be added to your inventory prior to adding its upgrades. The tool enforces these restrictions.
Starting a new game is required.