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Was having trouble with random shakes causing rotates. This change requires 2 consistent readings before rotating. Uses a tiny bit more cpu by running once a second.

Was having trouble with random shakes causing rotates. This change requires 2 consistent readings before rotating. Uses a tiny bit more cpu by running once a second.
#if N_STATE == 4
else if(accel_x > accel_g) state = 2;
else if(accel_x < -accel_g) state = 3;
#endif
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... perhaps a little too quick and dirty, but you get the idea.

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