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Unity Shader Graph Demos

A suite of example Unity URP Shader Graph effects - just because I wanted to learn how to use shader graph =D

Unity version: 2022.3.13f1 URP & Shader Graph version: 14.0.9

Note: Full-screen shader graphs don't seem to work on Android, not sure why atm - will have to look into it.

Shader Graph Effects (in no particular order)

All effects built from scratch using the provided 'based on' source material - massive thanks to the authors of these wonderful resources! <3

Shockwave

Dissolve

Hologram

  • A model-space transparent hologram effect with animated scanlines and noise.
  • Based on: TODO: Look it up - can't remember!

Force-field / Intersection

  • A "glowing-intersection" effect where a model intersects with another. Useful for force-fields / holograms and such. Based on a combination of:

Matrix Weighting Effects

  • A selection of 3x3 matrix convolution effects such as:
    • Box Blur,
    • Gaussian Blur,
    • Sharpen, and
    • Laplacian Edge Detection.
  • Based on: GLSL code I'd previously written.

1-Pass Matrix Sampling w/ Custom Function Effects

  • A selection of effects that use custom functions following 3x3 sampling such as:
    • Dilate,
    • Erode, and
    • Emboss. TODO: Rotatable emboss direction.

2-Pass Matrix Sampling Effects

Rain

Third-Party Assets

This project uses the following (FOSS) third-party assets (thank you, devs!):

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A suite of example Unity shader graph effects.

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