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Fix message detection error in ManualTime.expectNoMessageFor #28773
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This is tricky because we are dealing with two timelines, the manual timer time, which the duration is about, but then also actual time where the actual actor is running and interacting with the timer.
I'm not quite convinced this change is the right thing to do. @raboof wdyt?
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The test looks good.
It's tricky: ideally the change wouldn't be needed, but there's indeed a race between effects that are triggered by the
timePassesbut scheduled asynchronously (but immediately) so they can't be observed immediately.In #24243 (comment) we discussed also using a custom/wrapped dispatcher to detect when there's at least no more work scheduled there. Until that time it's probably OK to 'fudge it a bit' and allow for some time to let the dispatchers clear.
The default timeout of
expectNoMessageis rather long (3 seconds IIRC?), which rather goes against the idea of tests with a manually controlled clock. Could we make it shorter? And perhaps add a comment pointing to this issue and/or #24243 (comment) so we remember we might want a more elegant solution in the future?