cubism-go is an unofficial Golang implementation of the Live2D Cubism SDK. It leverages ebitengine/purego, making it easy to use.
go get -u github.com/aethiopicuschan/cubism-go
- Dynamic library for Cubism Core
- Live2D model
Sample code is available in the example
directory. It demonstrates the use of almost all functionalities, so please refer to it alongside the Go Reference.
Additionally, there is a renderer/ebitengine
package for rendering implementations.
This package enables seamless integration with projects using Ebiten. Of course, you can also use your custom renderer
.
Moreover, there are several implementations available for audio playback:
sound/normal
- A straightforward implementation
sound/delay
- An implementation that defers loading and decoding of audio files until playback
sound/disabled
- An implementation that disables audio playback
You can also implement your own version of these.
For pre-commit
hooks, we use lefthook. The configured tools include:
If you're using Homebrew, you can install all the necessary tools with the following command:
brew install lefthook staticcheck typos-cli
After that, run lefthook install
to enable the hooks.
The same checks are also performed using GitHub Actions.