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Update readme files, add CHANGELOG.md
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# Changelog | ||
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## v0.17.1.0 [12-07-2023] | ||
#### Breaking Changes | ||
- With the drag&drop fix (https://github.com/aelurum/AssetStudio/commit/2f8f57c1a63893c0b0d2a55349d6cb6d8f8a5a3b), functions `LoadFiles` and `LoadFolder` in AssetsManager have been replaced with one universal function `LoadFilesAndFolders` | ||
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#### Changes | ||
- Fixed Texture2DDecoderNative compatibility issue with Linux/macOS (CLI preparation #1) | ||
- Changed image library to ImageSharp (CLI preparation #2) | ||
- Added support for sprites with alpha mask | ||
- Sprites with alpha mask can now be viewed and exported with transparency | ||
- Added hotkeys to control display of an alpha mask on the preview tab | ||
- Added an option to the export settings to enable/disable export with alpha mask as well | ||
- Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected) | ||
- Added image export in WebP format | ||
- Updated FMOD to 0.2.0.22 (CLI preparation #3) | ||
- Added progress info about zip(apk) file loading process | ||
- Added CLI version | ||
- [GUI] Added context menu with "Select all", "Clear selection", "Expand all" and "Collapse all" options to the "Scene Hierarchy" tab | ||
- Selected objects count is now displayed in the status bar | ||
- [GUI] Improved error handling | ||
- [CLI] Added support for partial assets reading | ||
- [GUI] Added some videoClip info to preview tab | ||
- [GUI] Improved memory usage of image previews | ||
- Disabled Shader support for Unity > 2020 | ||
- Added error message for bundles with UnityCN encryption | ||
- Added error message on incorrect format of specified Unity version | ||
- Block alignment fix for Unity 2019.4.X (source: https://github.com/K0lb3/UnityPy/commit/10346b4f02f2dbe0fa707799130c9f83c24f8e24) | ||
- [GUI] Added "About" window | ||
- Fixed cutout glitch in some packed sprites (https://github.com/Perfare/AssetStudio/issues/1015) | ||
- Optimized drawing performance of packed sprites | ||
- [GUI] Improved asset list filtering | ||
- Added filter history | ||
- Added more filtering modes: Include, Exclude, Regex (Name/Container) | ||
- Added grouping option with full container path (https://github.com/Perfare/AssetStudio/issues/815) | ||
- [GUI] - "container path full (with name)" | ||
- [CLI] - "containerFull" | ||
- Improved "Restore TextAsset extension name" option | ||
- If checked, AssetStudio will first try to find an extension in an asset's name and only then in its container. If no extension is found, ".txt" will be used | ||
- [GUI] Fixed audio player position in maximized window | ||
- [GUI] Improved file and folder loading (drag&drop) | ||
- Added support for drag&drop of multiple folders | ||
- Open/Export dialog can now also use a path taken from drag&drop items | ||
- [GUI] Added showing of progress bar in the taskbar button | ||
- Added option to export Live2D Cubism 3 models | ||
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## v0.16.8.1 [25-11-2021] | ||
- Uses System.Drawing lib instead of ImageSharp for process textures | ||
- Added alphanumeric sorting to the column with asset names for more natural presentation of asset list | ||
- Improved "Copy text" option in right click menu, to display what exactly to copy | ||
- Added "Dump selected assets" option to right click menu | ||
- Added 'selected assets count' info to status strip when you select assets | ||
- Added 'exported count / total export count' info to status strip during export | ||
- "Show error message" option on the "Debug" tab has been renamed to "Show all error messages" and is now disabled by default | ||
- "Fixed" an issue with getting stuck during the "Building tree structure" step | ||
- Fixed a bug with listSearch that could make it not work in some conditions | ||
- Fixed a rare bug for resource files with the same name, that caused their data to be overwritten and become incorrect |
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