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Hi i have build blackjack game in python please review and accept my pull request
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#!/usr/bin/env python | ||
# coding: utf-8 | ||
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# In[1]: | ||
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import random | ||
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suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs') | ||
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace') | ||
values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10, 'Jack':10, | ||
'Queen':10, 'King':10, 'Ace':11} | ||
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playing = True | ||
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# In[2]: | ||
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class Card: | ||
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def __init__(self,suit,rank): | ||
self.suit = suit | ||
self.rank = rank | ||
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def __str__(self): | ||
return self.rank + ' of ' + self.suit | ||
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# In[3]: | ||
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class Deck: | ||
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def __init__(self): | ||
self.deck = [] # start with an empty list | ||
for suit in suits: | ||
for rank in ranks: | ||
self.deck.append(Card(suit,rank)) # build Card objects and add them to the list | ||
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def __str__(self): | ||
deck_comp = '' # start with an empty string | ||
for card in self.deck: | ||
deck_comp += '\n '+card.__str__() # add each Card object's print string | ||
return 'The deck has:' + deck_comp | ||
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def shuffle(self): | ||
random.shuffle(self.deck) | ||
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def deal(self): | ||
single_card = self.deck.pop() | ||
return single_card | ||
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# In[4]: | ||
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class Hand: | ||
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def __init__(self): | ||
self.cards = [] # start with an empty list as we did in the Deck class | ||
self.value = 0 # start with zero value | ||
self.aces = 0 # add an attribute to keep track of aces | ||
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def add_card(self,card): | ||
self.cards.append(card) | ||
self.value += values[card.rank] | ||
if card.rank == 'Ace': | ||
self.aces += 1 # add to self.aces | ||
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def adjust_for_ace(self): | ||
while self.value > 21 and self.aces: | ||
self.value -= 10 | ||
self.aces -= 1 | ||
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# In[5]: | ||
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class Chips: | ||
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def __init__(self): | ||
self.total = 100 # This can be set to a default value or supplied by a user input | ||
self.bet = 0 | ||
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def win_bet(self): | ||
self.total += self.bet | ||
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def lose_bet(self): | ||
self.total -= self.bet | ||
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# In[6]: | ||
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def take_bet(chips): | ||
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while True: | ||
try: | ||
chips.bet = int(input('How many chips would you like to bet? ')) | ||
except ValueError: | ||
print('Sorry, a bet must be an integer!') | ||
else: | ||
if chips.bet > chips.total: | ||
print("Sorry, your bet can't exceed",chips.total) | ||
else: | ||
break | ||
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# In[9]: | ||
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def hit(deck,hand): | ||
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hand.add_card(deck.deal()) | ||
hand.adjust_for_ace() | ||
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# In[10]: | ||
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def show_some(player,dealer): | ||
print("\nDealer's Hand:") | ||
print(" <card hidden>") | ||
print('',dealer.cards[1]) | ||
print("\nPlayer's Hand:", *player.cards, sep='\n ') | ||
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def show_all(player,dealer): | ||
print("\nDealer's Hand:", *dealer.cards, sep='\n ') | ||
print("Dealer's Hand =",dealer.value) | ||
print("\nPlayer's Hand:", *player.cards, sep='\n ') | ||
print("Player's Hand =",player.value) | ||
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# In[11]: | ||
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def hit_or_stand(deck,hand): | ||
global playing # to control an upcoming while loop | ||
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while True: | ||
x = input("Would you like to Hit or Stand? Enter 'h' or 's' ") | ||
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if x[0].lower() == 'h': | ||
hit(deck,hand) # hit() function defined above | ||
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elif x[0].lower() == 's': | ||
print("Player stands. Dealer is playing.") | ||
playing = False | ||
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else: | ||
print("Sorry, please try again.") | ||
continue | ||
break | ||
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# In[12]: | ||
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def player_busts(player,dealer,chips): | ||
print("Player busts!") | ||
chips.lose_bet() | ||
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def player_wins(player,dealer,chips): | ||
print("Player wins!") | ||
chips.win_bet() | ||
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def dealer_busts(player,dealer,chips): | ||
print("Dealer busts!") | ||
chips.win_bet() | ||
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def dealer_wins(player,dealer,chips): | ||
print("Dealer wins!") | ||
chips.lose_bet() | ||
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def push(player,dealer): | ||
print("Dealer and Player tie! It's a push.") | ||
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# In[ ]: | ||
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while True: | ||
# Print an opening statement | ||
print('Welcome to BlackJack! Get as close to 21 as you can without going over!\n Dealer hits until she reaches 17. Aces count as 1 or 11.') | ||
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# Create & shuffle the deck, deal two cards to each player | ||
deck = Deck() | ||
deck.shuffle() | ||
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player_hand = Hand() | ||
player_hand.add_card(deck.deal()) | ||
player_hand.add_card(deck.deal()) | ||
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dealer_hand = Hand() | ||
dealer_hand.add_card(deck.deal()) | ||
dealer_hand.add_card(deck.deal()) | ||
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# Set up the Player's chips | ||
player_chips = Chips() # remember the default value is 100 | ||
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# Prompt the Player for their bet | ||
take_bet(player_chips) | ||
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# Show cards (but keep one dealer card hidden) | ||
show_some(player_hand,dealer_hand) | ||
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while playing: # recall this variable from our hit_or_stand function | ||
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# Prompt for Player to Hit or Stand | ||
hit_or_stand(deck,player_hand) | ||
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# Show cards (but keep one dealer card hidden) | ||
show_some(player_hand,dealer_hand) | ||
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# If player's hand exceeds 21, run player_busts() and break out of loop | ||
if player_hand.value > 21: | ||
player_busts(player_hand,dealer_hand,player_chips) | ||
break | ||
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# If Player hasn't busted, play Dealer's hand until Dealer reaches 17 | ||
if player_hand.value <= 21: | ||
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while dealer_hand.value < 17: | ||
hit(deck,dealer_hand) | ||
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# Show all cards | ||
show_all(player_hand,dealer_hand) | ||
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# Run different winning scenarios | ||
if dealer_hand.value > 21: | ||
dealer_busts(player_hand,dealer_hand,player_chips) | ||
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elif dealer_hand.value > player_hand.value: | ||
dealer_wins(player_hand,dealer_hand,player_chips) | ||
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elif dealer_hand.value < player_hand.value: | ||
player_wins(player_hand,dealer_hand,player_chips) | ||
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else: | ||
push(player_hand,dealer_hand) | ||
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# Inform Player of their chips total | ||
print("\nPlayer's winnings stand at",player_chips.total) | ||
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# Ask to play again | ||
new_game = input("Would you like to play another hand? Enter 'y' or 'n' ") | ||
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if new_game[0].lower()=='y': | ||
playing=True | ||
continue | ||
else: | ||
print("Thanks for playing!") | ||
break | ||
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# In[ ]: |