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Big Update: Performance, code restructoring, ...
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... Object-oriented go to declaration and more
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Zinggi committed Mar 10, 2013
1 parent e2e4771 commit 86ff811
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5 changes: 3 additions & 2 deletions README.md
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Expand Up @@ -16,9 +16,10 @@ Feautures
* completions feel like the great Sublime Text 2 snippets
* get other completions depending where you are typing (e.g. in the defaultproperties block you only want to get variables)

* **Goto declaration and back again**
* **Go to declaration and back again**
* use F10, alt + left click, right click menu, via 'Goto' -> 'UnrealScript Goto Declaration' or search in the command palette to go to the declaration of the currently selected word
* when browsing in the declarations you can always return to your starting position by using one of the above keys when nothing is under your cursor.
* Object-oriented goto declaration (pressing it over controller.GetPlayerViewPoint(a, b) will take you to the declaration of GetPlayerViewPoint in Controller)

* **Syntax highlighting**

Expand Down Expand Up @@ -49,7 +50,7 @@ Planned
* if you write e.g. "Controller." you'd want to see it's methods, functions and variables. Currently this doesn't work.

* **Object-oriented goto declaration command**
* Goto declaration currently doesn't work on statements such as Controller.bIsPlayer
* typecasting e.g. Actor(Pawn). and super(className). are not supported yet

* **Add support for enumerations, structs and CONST**

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2 changes: 1 addition & 1 deletion UnrealScript.sublime-commands
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Expand Up @@ -12,7 +12,7 @@
{
"caption": "UnrealScriptIDE: Build Project",
"command": "unreal_build_project"
}
},
{
"caption": "UnrealScriptIDE: Build and Run last opened map",
"command": "unreal_build_project",
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