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@ZJU-GAPS

GAPS

Graphics and Parallel Systems Lab, Zhejiang University

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  1. pbrt-v3 pbrt-v3 Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.

    C++

  2. pbrt-v2 pbrt-v2 Public

    Forked from mmp/pbrt-v2

    Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

    C++

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