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6 changes: 3 additions & 3 deletions data/mods/feuu/moves.ts
Original file line number Diff line number Diff line change
Expand Up @@ -149,7 +149,7 @@ export const Moves: {[moveid: string]: MoveData} = {
this.debug('move weakened by grassy terrain');
return this.chainModify(0.5);
}
if (move.type === 'Grass' && attacker.isGrounded()) {
if (move.type === 'Grass' && attacker.isGrounded() && !attacker.hasAbility('mystic')) {
this.debug('grassy terrain boost');
return this.chainModify([0x14CD, 0x1000]);
}
Expand Down Expand Up @@ -218,7 +218,7 @@ export const Moves: {[moveid: string]: MoveData} = {
},
onBasePowerPriority: 6,
onBasePower(basePower, attacker, defender, move) {
if (move.type === 'Electric' && attacker.isGrounded() && !attacker.isSemiInvulnerable()) {
if (move.type === 'Electric' && attacker.isGrounded() && !attacker.isSemiInvulnerable() && !attacker.hasAbility('mystic')) {
this.debug('electric terrain boost');
return this.chainModify([0x14CD, 0x1000]);
}
Expand Down Expand Up @@ -278,7 +278,7 @@ export const Moves: {[moveid: string]: MoveData} = {
},
onBasePowerPriority: 6,
onBasePower(basePower, attacker, defender, move) {
if (move.type === 'Psychic' && attacker.isGrounded() && !attacker.isSemiInvulnerable()) {
if (move.type === 'Psychic' && attacker.isGrounded() && !attacker.isSemiInvulnerable() && !attacker.hasAbility('mystic')) {
this.debug('psychic terrain boost');
return this.chainModify([0x14CD, 0x1000]);
}
Expand Down